Kiss: Psycho Circus - The Nightmare Child (2000)

- Developer
- Third Law Interactive
- Publisher
- Take-Two Interactive, Gathering of Developers
- Platforms
- PC (Microsoft Windows), PlayStation, Dreamcast
- Genres
- Shooter
- Rating
- 4.0 of 5, 13 player ratings
- Where to get it
- Website

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
A grungy, comic-book nightmare blasting through hellish arenas with heavy-metal energy and creeping dread.
darkintenseatmosphericaction-heavyhorror-tingedfast-pacedgrittyvisceral
About
Wicked Jester, a band of four, are headed for a Friday night gig at The Coventry, a rundown dive outside of town. They arrive only to find the parking lot deserted, the club seemingly dead. The band's members: Pablo Ramirez, Andy Chang, Gabriel Gordo and Patrick Scott, stepping from their van, are startled by a voice from the shadows. She offers them four tickets to a circus -- tonight's the grand finale! Having nothing better to do, the four accept and the nightmare begins. Based on characters from comic book author Todd McFarlane, KISS Psycho Circus: The Nightmare Child brings the horror and carnage of the Psycho Circus to the PC in a shooter format. There are two-dozen creatures to battle with and three classes of weapons to use, each with four specific types: melee (beast claws, thornblade, twister and punisher), common (zero cannon, magma cannon, windblade and scourge) and ultimate (stargaze, galaxion, spirit lance and draco). In addition to the weaponry, temporary power-ups and instant items such as health, attack and defense powers are available.
What players say
A behind-the-times licensed FPS with creepy levels and impressive model counts for its time, but bogged down by repetitive combat, underpowered weapons and clumsy console controls. KISS fans felt shortchanged by the band's thin presence and lack of music.
Screenshots






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