Appare! Gateball (1989)

- Publisher
- Hudson Soft, Konami
- Platforms
- Wii, TurboGrafx-16/PC Engine
- Genres
- Sport

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
A quirky Japanese croquet simulation with action and simulation modes for methodical outdoor sports fans.
slow-pacedrelaxedsports simquirkyjapanese
About
OK. So croquet may not be a popular idea for a video game, but the Japanese being as Japanese as they are, they went and did it anyway. So what does Appare! Gate Ball have to offer? First up is the choice between action and simulation mode. The main difference that I can make out between the two is that in action mode you have to both aim the shot and set the power, in simulation only the shot aiming is required. Your game is played out in two teams, rather than two individuals, and the members of your team are chosen from a variety of weird and crazy looking characters with varying attributes. Shots are aimed in a simple overhead viewpoint, which then switches to a standard view for the execution of the shot itself. All this is accompanied by a jolly little tune that plays away in the background.
More games like this
Break In (1989)
Serve & Volley (1989)
Table Tennis Simulation (1989)
Nekketsu Koukou Dodgeball-bu: PC Bangai-hen (1990)
Golf Shiyouyo (1999)
Nihon Pro Golf Double Eagle (1997)
Emilio ButragueƱo 2 (1989)
Bar Games (1989)- More like this game, on a shelf you can walk up to.It's the lit case on the top shelf.