Magna Carta: Tears of Blood (2004)

- Developer
- Softmax
- Publisher
- Atlus, Sony Computer Entertainment, Banpresto, 505 Game Street
- Platforms
- PlayStation 2
- Genres
- Role-playing (RPG)
How it feels
A bittersweet fantasy journey where turn-based battles demand quick reflexes and precise timing alongside strategic elemental combos.
fantasymelancholicturn-based tensionskill-based timingstylizedmoderate difficultyepic fantasyanime-influenced
About
Magna Carta: Tears of Blood is a Korean-made RPG in Japanese style, and a sequel to Phantom of Avalanche; it is set in the same world and has the same protagonist. The game's combat system is turn-based at core, but requires the player to press buttons in a rapid succession and with precise timing to execute attacks. The characters can store up energy to unleash a stronger attack later. Using the technique named Carta, they can also perform various special moves which are based on elemental affinities.
Trailer
More games like this
- Magna Carta Portable (2006)
- Magna Carta: The Phantom of Avalanche (2001)
- The Legend of Heroes: A Tear of Vermillion (2005)
- MagnaCarta 2 (2009)
- Tears to Tiara Gaiden: Avalon no Nazo (2009)
- Shining Blade (2012)
- The Legend of Dragoon (1999)
- Shining Soul II (2003)
More by Softmax
- Magna Carta: The Phantom of Avalanche (2001)
- Rhapsody of Zephyr (1998)
- The War of Genesis (1995)
- MagnaCarta 2 (2009)
- The War of Genesis III (1999)
- Dungeon Fighter Live: Fall of Hendon Myre (2012)
- The War of Genesis Side Story I: Rhapsody of Zephyr (1998)
- Golf Shiyou yo 2: Aratanaru Chousen (2001)
This page is from Underplayed Gems, a catalog of older and overlooked games. Not quite it? Tell the Catbot what you feel like playing and it picks from the whole catalog, or browse by platform and genre.