Underplayed Gems

Maximum Force (1997)

Maximum Force cover
Developer
Mesa Logic
Platforms
Arcade, Sega Saturn, PlayStation
Genres
Shooter, Arcade

More by Mesa Logic

The 3D catalog: game boxes on wooden shelves, with the cat sitting at the counter next to its greeting.

The catalog in 3D

The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.

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How it feels

A cheesy, trigger-happy arcade blaster where digitized live-action enemies explode into absurdly identical chunks the moment you pull the trigger.

arcade actionfast-pacedover-the-topvisceralcampylight-gun intensitysilly violencestraightforwarddated

About

Maximum Force is a light gun shooter arcade game developed by Mesa Logic for Atari Games in 1997. In 1998, Atari Games re-released the game as part of one machine called Area 51/Maximum Force Duo that also included Area 51, and later ported the game to both the Sony PlayStation and Sega Saturn game consoles. Like its predecessor Area 51, Maximum Force is notable for its use of digitized video stored on an on-board hard disk, and the bizarrely contrasting unrealistic gibs into which every enemy blows apart when shot, in exactly the same way. While enemies, innocents, and explosions are 2D digitized video sprites, the levels and vehicles are pre-rendered in 3D.

Screenshots

Maximum Force screenshot 1Maximum Force screenshot 2

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More by Mesa Logic

This page is from Underplayed Gems, a catalog of older and overlooked games. Not quite it? You can browse by platform and genre, or take this one into the 3D catalog and ask the Catbot for something closer.