Mega Man X: Command Mission (2004)

- Developer
- Capcom Production Studio 3
- Publisher
- Capcom
- Platforms
- Nintendo GameCube, PlayStation 2
- Genres
- Role-playing (RPG)
- Rating
- 4.0 of 5, 16 player ratings
- Where to get it
- Website
How it feels
A familiar Mega Man world reimagined through turn-based RPG mechanics, with deliberate pacing and a narrative-heavy adventure that feels more like a Breath of Fire game wearing a Mega Man X skin.
turn-basedsci-fistory-drivenmethodicalcolorfulstructuredfuturisticaccessible
About
Mega Man X: Command Mission, known as Rockman X Command Mission in Japan, is a spin-off game in the Mega Man X series. It was released in 2004 on both the PlayStation 2 and the Nintendo GameCube, making it the second-to-last game in the Mega Man X series to be released. Unique to the series, it is an RPG featuring turn-based combat and an extensive story. It plays quite similarly to Capcom's signature Breath of Fire series in a number of ways, due to the shared development team. Chronologically, it is currently the Mega Man X game set furthest in the future, taking place sometime in the twenty-third century (22XX time period); however, it is also set in an alternate timeline outside of the main storyline of the Mega Man series. The Gamecube version let's you link up to Game Boy Advance so you can use the GBA as a treasure hunter locater. The PS2 version contains a Mega Man X8 Demo.
What players say
A divisive turn-based RPG spin-off that fans find a charming, approachable curiosity but critics call short, repetitive and lacking the true Mega Man spirit. It works best as a light beginner-friendly RPG rather than a deep one, with weak voice acting often noted.
Trailer
Screenshots






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