Metal Gear Solid V: Ground Zeroes (2014)

- Developer
- Kojima Productions
- Publisher
- Konami
- Platforms
- PlayStation 3, PlayStation 4, PC (Microsoft Windows), Xbox 360, Xbox One
- Genres
- Shooter, Tactical, Adventure
- Rating
- 3.7 of 5, 499 player ratings
- Main story
- about 3.1 hours
- Completionist
- about 28 hours
- Where to get it
- PlayStation Store

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
A tense, atmospheric stealth prologue that opens into a freer, more open approach to danger.
tensestealthyatmosphericopen-endedgritty
About
Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V.
Screenshots





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