Might and Magic II: Gates to Another World (1988)

- Developer
- New World Computing, New World Computing, Iguana Entertainment
- Publisher
- Electronic Arts, New World Computing, StarCraft, Elite Systems
- Platforms
- Sharp X68000, PC-8800 Series, Commodore C64/128/MAX, Super Nintendo Entertainment System, Sharp X1, Sega Mega Drive/Genesis, Mac, DOS
- Genres
- Role-playing (RPG), Turn-based strategy (TBS), Adventure
- Rating
- 3.3 of 5, 15 player ratings
- Completionist
- about 113 hours
How it feels
A sprawling RPG sequel demanding a balanced party, time travel, and careful planning to save the world of CRON.
deepclassic rpgfantasyexploratoryturn-basedstrategic
About
The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.
Screenshots


More games like this
- Phantasie (1988)
- The Final Fantasy Legend (1989)
- Wizardry V: Heart of the Maelstrom (1988)
- Crypts of Carith
- Wizardry 8 (2013)
- Dragon Wars (1989)
- Might and Magic III: Isles of Terra (1991)
- Might & Magic X - Legacy (2014)
More by The 3DO Company
- Heroes of Might and Magic II (1996)
- Army Men: Sarge’s Heroes (2000)
- Heroes of Might and Magic II: Gold (1998)
- King's Bounty (1990)
- Might and Magic: Darkside of Xeen (1993)
- Might and Magic: World of Xeen (1994)
- Planet's Edge: The Point of no Return (1991)
- Army Men 3D (1999)