Underplayed Gems

Might and Magic II: Gates to Another World (1988)

Might and Magic II: Gates to Another World cover
Developer
New World Computing, New World Computing, Iguana Entertainment
Publisher
Electronic Arts, New World Computing, StarCraft, Elite Systems
Platforms
Sharp X68000, PC-8800 Series, Commodore C64/128/MAX, Super Nintendo Entertainment System, Sharp X1, Sega Mega Drive/Genesis, Mac, DOS
Genres
Role-playing (RPG), Turn-based strategy (TBS), Adventure
Rating
3.3 of 5, 15 player ratings
Completionist
about 113 hours

How it feels

A sprawling RPG sequel demanding a balanced party, time travel, and careful planning to save the world of CRON.

deepclassic rpgfantasyexploratoryturn-basedstrategic

About

The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.

Screenshots

Might and Magic II: Gates to Another World screenshot 1Might and Magic II: Gates to Another World screenshot 2

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