Underplayed Gems

Arkanoid (1986)

Arkanoid cover
Developer
Taito
Platforms
Family Computer, Nintendo Entertainment System
Genres
Arcade
Rating
4.4 of 5, 13 player ratings

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How it feels

Classic Breakout revamped with a sci-fi twist, guiding a spaceship to smash through brick walls with satisfying arcade action.

arcade-styleclassicsci-fiball-and-paddleretrofast-paced

About

NES port of Arkanoid. The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bolt, and the bricks form a mysterious wall stopping the ship from progressing to safety. By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down.

Screenshots

Arkanoid screenshot 1Arkanoid screenshot 2Arkanoid screenshot 3Arkanoid screenshot 4

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This page is from Underplayed Gems, a catalog of older and overlooked games. Not quite it? You can browse by platform and genre, or take this one into the 3D catalog and ask the Catbot for something closer.