Underplayed Gems

M.U.L.E. (1983)

M.U.L.E. cover
Developer
Ozark Softscape
Publisher
IBM, Bullet-Proof Software, Electronic Arts, Mindscape
Platforms
Atari 8-bit, PC-8800 Series, Commodore C64/128/MAX, Sharp X1, DOS, Nintendo Entertainment System, MSX
Genres
Simulator, Strategy, Turn-based strategy (TBS), Tactical
Rating
4.0 of 5, 9 player ratings

More by Ozark Softscape

The 3D catalog: game boxes on wooden shelves, with the cat sitting at the counter next to its greeting.

The catalog in 3D

The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.

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How it feels

Tense colonial economy simulator where four players race to profit on an alien planet through clever resource trading.

strategiccompetitiveresource managementsci-fimultiplayerslow-burncerebral

About

M.U.L.E. is about four hopeful explorers trying to make a fortune on a virgin planet. This is done by producing various goods (Food, Energy, Smithore, Crystite). Each of these goods have their uses: if you don't have enough food, you will have less time during your turn. If you don't have enough energy, your output will be lower. If enough smithore isn't produced, there will be a shortage of M.U.L.E.s. Crystite is the big earner that can make or break your game. You start the game by selecting your race. Some are easier to play, some harder. There are three levels of difficulty, in the easiest the game only lasts 6 turns, but the real game is 12 turns. Crystite is not available at the easiest level. Each turn starts with land claim. Each player gets to choose a spot of land for themselves from the map. If two players choose the same spot, the player with less money wins. The map consists of different landscape. River is best for producing food, plains for energy, mountains for smithore. Crystite is hidden and must be first found by taking a land sample to the town. After the land claim each player takes turns in cultivating their land and do other tasks. They can buy M.U.L.E.s to start production on their land, sabotage other players by buying M.U.L.E.s and letting them loose, try to catch the Wumpus for cash and try to find crystite veins. The time to do these things depends on if the player has enough food. Finally the player goes to the casino and wins a small amount of money, depending on how much time was left.

Screenshots

M.U.L.E. screenshot 1M.U.L.E. screenshot 2M.U.L.E. screenshot 3M.U.L.E. screenshot 4M.U.L.E. screenshot 5M.U.L.E. screenshot 6

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More by Ozark Softscape

This page is from Underplayed Gems, a catalog of older and overlooked games. Not quite it? You can browse by platform and genre, or take this one into the 3D catalog and ask the Catbot for something closer.