Nanotek Warrior (1997)

- Developer
- Tetragon
- Publisher
- Virgin Interactive Entertainment (Japan), Virgin Interactive Entertainment, Inc.
- Platforms
- PlayStation
- Genres
- Shooter

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
A fast, reflex-testing tube-shooting dash through sci-fi corridors, weaving and blasting your way past obstacles and bosses at a steady arcade clip.
fast-pacedarcade-stylesci-fiaction-packedreflex-driventunnel-shooterretromoderately challenging
About
A ground-based shoot-em-up by design, the game employs the use of jumping, banking, and strafing as you move forward through 3D tube-like levels. The game is seem from a third-person perspective behind the ship. Some areas place you outside and some inside, but the majority of the game takes place rotating around tubes. This gameplay only differs slightly in boss levels, that allow you to rotate around a central point with no forward motion. You can obtain different power-ups including special weapons, health bonuses and extra lives as you play through the game’s 9 levels. Each level is divided into 2 stages, one on tubes and a boss fight afterwards.
Screenshots






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DemonStar (1997)- More like this game, on a shelf you can walk up to.It's the lit case on the top shelf.
