Neo Atlas 2 (1999)

- Developer
- FlipFlop
- Publisher
- Artdink, Success
- Platforms
- PlayStation 3, PlayStation, PlayStation Portable
- Genres
- Simulator, Adventure
- Where to get it
- Website

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
Playing it feels like steadily steering a trading empire through unmapped seas, balancing patient exploration and commerce with a wry, lighthearted sense of discovery.
managerialexploratorymethodicallightheartedopen-endedslow-pacedstrategicsandbox-y
About
A second, expanded PlayStation iteration of Artdink's Atlas series. You are once again in charge of a trading company headquartered in Lisbon, and tasked by the king with exploring the rest of the world and bringing home the spoils. In addition to the exploration, trading and map creation of the prior game, it adds an "episode" system which is effectively a quest log, as well as changes and updates to the story and quests. Additionally, it improves on the trading system, adding the "trading post" function, which allows the player to choose which product to make in some cities, which allows for more streamlined trading. Just like the prior games, the shape of the world is determined by the player's belief or disbelief in the reports brought in by their admirals, and ultimately influences what is found on the map, and the routes that are available.
Screenshots



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