Odama (2006)

- Developer
- Vivarium
- Publisher
- Nintendo
- Platforms
- Nintendo GameCube
- Genres
- Real Time Strategy (RTS), Strategy, Pinball
- Rating
- 3.5 of 5, 2 player ratings
- Where to get it
- Nintendo eShop

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
Wildly original blend of feudal-Japan wargaming and pinball physics where a giant cannonball decides the fate of armies.
quirkystrategichistoricalpinballuniquefeudalaction-hybrid
About
Odama (大玉 Ōdama, lit. "Great Ball") is a video game for the GameCube developed by Vivarium and published by Nintendo in 2006. The game was produced and designed by Seaman creator, Yutaka Saito. Odama blends tactical wargaming with pinball gameplay. The game takes place in a feudal Japan setting. The main character is a young general named Yamanouchi Kagetora, who is intent on avenging his father's death by reviving the most ingenious weapon ever to hit the medieval battlefield: the Odama. The Odama is a gigantic ball powerful enough to destroy whatever it strikes, friend or foe. Using giant flippers, players aim the Odama to bowl over enemies, shatter their defenses and wreak havoc on the battlefield. With the Nintendo GameCube Microphone, players direct their soldiers out of the Odama's way and into the fray by charging the enemy, defending positions and seizing the enemy gates.
Screenshots






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