Pokémon Nameless FireRed Project (2016)

- Platforms
- Game Boy Advance
- Genres
- Role-playing (RPG)
- Main story
- about 37 hours
- Completionist
- about 61 hours
- Where to get it
- Website

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
A deeply reworked Pokemon FireRed hack layering in modern mechanics for a denser, more complex RPG experience.
rpgfan-madecomprehensivecomplexchallenging
About
- Physical/Special Split - Gen IV - VI Attacks, Abilities, and Items - Mega Evolutions - Removed those badge stat boosts because they aren’t at all fair - Expanded dex, every non-legendary Pokemon obtainable in some way - Proper forms for Pokemon like Kyurem, Arceus, Burmy, and even Unown - Hidden abilities along with a conscientious distribution of crazy ones like Ninetales’ - ORAS level-up movesets, except for non-existent moves - 120 TMs - Added Pokemon generation methods saves Kanto from feeling crowded - Hidden Grottos, pedometer-based Honey Trees, Swarms - Field effects for abilities such as Synchronize, Magnet Pull, Cute Charm, Compound Eyes, and Flame Body etc. - Dynamic dex areas to indicate swarms and roaming - Updated non-berry oriented Pickup table
Screenshots


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