Underplayed Gems

Road Runner's Death Valley Rally (1992)

Road Runner's Death Valley Rally cover
Developer
ICOM Simulations
Publisher
SUNSOFT, Playtronic
Platforms
Super Nintendo Entertainment System, Super Famicom
Genres
Platform
Rating
2.8 of 5, 6 player ratings

How it feels

Race the Road Runner through cartoon desert levels collecting flags and chasing time bonuses in Saturday-morning-cartoon style.

cartoonfast-pacedcomedycolorfularcade-stylescore-chasingnostalgic

About

Everybody has remembered waking up early on the weekend to watch Saturday morning cartoons. But would would happen if the cartoons were interactive? Well, you might end up with something like Death Valley Rally. The object is pretty simple: Race the Road Runner through each level as quickly as you can while collecting different colored flags, which are worth different amounts of points. When you reach the ending, if you're fast enough, you'll also get a time bonus, but if you're good enough, you'll get a flag bonus. Some of the flags are INCREDIBLY difficult to find, and the fact that you won't usually be able to find them, will challenge (or at least frustrate) most gamers. You can run, turbo run (by stocking up on bird seed), peck, and jump in this wild adventure, as you try to catch the escape the ever-witty Wile E. Coyote and his assorted ACME contraptions.

Screenshots

Road Runner's Death Valley Rally screenshot 1Road Runner's Death Valley Rally screenshot 2Road Runner's Death Valley Rally screenshot 3Road Runner's Death Valley Rally screenshot 4

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