SALVO (2026)

- Developer
- Erdem Şahin, Naim Ozcan
- Publisher
- Doomed Interactive
- Platforms
- Windows, macOS, Linux
- Genres
- Indie, Simulation, Strategy
- Rating
- 4.0 of 5, 55 player ratings
- Typical playtime
- about 2.1 hours
- Where to get it
- Steam
How it feels
A solitary, methodical experience where every tactical decision about designing and launching missiles carries weight in a broken chain of command.
immersivetacticaldeliberatesystematicsolitarymethodicalstrategictense
What players say
Players praise the missile design and radio immersion but say the game is repetitive and runs out of content after a few hours. The UI is clunky and manpads need buffing, while a lack of tutorials makes things hard to grasp. Some wish for more nations and ground units.
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