Underplayed Gems

Samurai Shodown VI (2005)

Samurai Shodown VI cover
Developer
Yuki Enterprise
Publisher
SNK Playmore
Platforms
Arcade, PlayStation 3, PlayStation 4, PlayStation 2
Genres
Fighting
Rating
3.3 of 5, 8 player ratings
Where to get it
PlayStation Store

More by Yuki Enterprise

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How it feels

A measured, weapon-based fighter that rewards careful timing and technical execution over flashy improvisation.

competitivetechnicaldeliberatemethodicalprecisecombo-focusedmechanicalweighty

About

Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.

Screenshots

Samurai Shodown VI screenshot 1Samurai Shodown VI screenshot 2Samurai Shodown VI screenshot 3

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More by Yuki Enterprise

This page is from Underplayed Gems, a catalog of older and overlooked games. Not quite it? You can browse by platform and genre, or take this one into the 3D catalog and ask the Catbot for something closer.