Underplayed Gems

Samurai Shodown VI (2005)

Samurai Shodown VI cover
Developer
Yuki Enterprise
Publisher
SNK Playmore
Platforms
Arcade, PlayStation 3, PlayStation 4, PlayStation 2
Genres
Fighting
Rating
3.3 of 5, 8 player ratings
Where to get it
PlayStation Store

How it feels

A measured, weapon-based fighter that rewards careful timing and technical execution over flashy improvisation.

competitivetechnicaldeliberatemethodicalprecisecombo-focusedmechanicalweighty

About

Among other series changes, aerial blocking was removed entirely, and the switch-around move, which enabled a player to shift quickly behind the other's back, as well as the dodge (evade, side-step), in which the move virtually brings a semi-3D environment to the defense in attempt to use each sword more effectively. One can no longer charge one's own "pow" gauge. The off-screen delivery man was omitted entirely from the game. The "CD combo" was added, wherein a player can press the C and D buttons together, triggering a strike that can be followed up by a sequence of button taps. SNK also added a "suicide" move, wherein one's character forfeits the round. The bonus to this is that the one committing suicide will start the next round with a full "POW" gauge. Certain finishes also enable a "fatality" move in the vein of Mortal Kombat.

Trailer

Screenshots

Samurai Shodown VI screenshot 1Samurai Shodown VI screenshot 2Samurai Shodown VI screenshot 3

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