Underplayed Gems

Sound Novel Tsukuuru 2 (1997)

Sound Novel Tsukuuru 2 cover
Developer
Success
Publisher
ASCII Corporation
Platforms
PlayStation
Genres
Simulator

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The 3D catalog: game boxes on wooden shelves, with the cat sitting at the counter next to its greeting.

The catalog in 3D

The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.

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How it feels

It feels less like playing a game and more like tinkering patiently with a toolkit to build your own story experience.

creativeopen-endedlow-pressuremethodicalexperimentalneutraltool-likecustomizable

About

Sound Novel Tsukuuru 2 is a game creation toolkit that allows the user to create their own sound novel adventure games. It is part of ASCII's Tsukuuru series of such software packages, and a follow-up to the prior Super Famicom edition. It allows the player to write the text of their story, choose background and character graphics, then add music, sound effects, and visual effects from a large variety of premade assets.

Screenshots

Sound Novel Tsukuuru 2 screenshot 1Sound Novel Tsukuuru 2 screenshot 2

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This page is from Underplayed Gems, a catalog of older and overlooked games. Not quite it? You can browse by platform and genre, or take this one into the 3D catalog and ask the Catbot for something closer.