Space Station Silicon Valley (1998)

- Developer
- DMA Design
- Publisher
- Take-Two Interactive
- Platforms
- Nintendo 64, PlayStation
- Genres
- Platform, Puzzle
- Rating
- 3.5 of 5, 17 player ratings

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
A cheerful and offbeat romp where you gleefully hop between robot animal bodies to solve oddball puzzles across a cartoonish sci-fi zoo.
lightheartedquirkycomedicinventiveplayfulvariedaccessiblewhimsical
About
A space station that was built more than 1000 years before by Earth, shortly after its launch, vanished. The station has since then mysteriously reappeared and it's bound on a collision course with Earth. Unless Dan and Evo can stop it, all will surely perish. The idea behind the game is fairly simplistic: players take on the role of Evo, a robotic microchip that possesses the unique ability to take over the bodies of dead (robotic) animals. Evo makes his way through a variety of levels and worlds filled with different objectives and, of course, different animals.
Screenshots




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