Underplayed Gems

Street Fighter II' Turbo: Hyper Fighting (1992)

Street Fighter II' Turbo: Hyper Fighting cover
Developer
Capcom
Platforms
Arcade, Wii, Xbox 360, Super Famicom
Genres
Fighting, Arcade
Rating
4.0 of 5, 17 player ratings
Main story
about 1.0 hours
Completionist
about 2.0 hours
Where to get it
Website

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How it feels

The definitive fast-paced Street Fighter II experience with refined balance and blazing speed for competitive arcade fights.

competitivefast-pacedarcade fighterintenseclassicskill-basednostalgic

About

Street Fighter II Turbo: Hyper Fighting is a competitive fighting game released for the arcade by Capcom in 1992. It is the third game in the Street Fighter II sub-series of Street Fighter games following Street Fighter II: Champion Edition. Released less than a year after the previous installment, Hyper Fighting introduced a faster playing speed and new special moves for certain characters, as well as further refinement to the character balance. Hyper Fighting is the final arcade game in the Street Fighter II series to use the original CP System hardware. It was distributed as an upgrade kit designed to be installed into Champion Edition printed circuit boards. The next game in the series, Super Street Fighter II, uses the CP System's successor, the CP System II.

Screenshots

Street Fighter II' Turbo: Hyper Fighting screenshot 1Street Fighter II' Turbo: Hyper Fighting screenshot 2Street Fighter II' Turbo: Hyper Fighting screenshot 3

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This page is from Underplayed Gems, a catalog of older and overlooked games. Not quite it? You can browse by platform and genre, or take this one into the 3D catalog and ask the Catbot for something closer.