Underplayed Gems

Sword of Sodan (1989)

Sword of Sodan cover
Developer
Discovery Software International, Discovery Software International, Electronic Arts
Publisher
Sega Enterprises, Ltd., Innerprise, Discovery Software International, Electronic Arts, Bethesda Softworks, Tec Toy
Platforms
Sega Mega Drive/Genesis, Mac, Amiga
Genres
Hack and slash/Beat 'em up
Rating
2.0 of 5, 5 player ratings

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How it feels

Slash through 11 levels of fantasy mayhem to topple a tyrannous necromancer and avenge your fallen father.

darkfantasychallenginghack and slashclassicarcade-style

About

Like Søren Grønbech's other game Datastorm, Sword of Sodan was most noted on the technical side, as the sprites were large and distinctive-looking. Your task (as either a hero or heroine) is to dethrone the tyrannous Zoras the Necromancer, and avenge his killing of your father. There are 11 levels to take on, with indoor and outdoor settings. Your character has a range of sword-slashing and jumping moves, which must be used to their full effect if you are to make progress. The game features digitised sound and speech, as well as an action-replay feature, an unusual concept outside sports games at the time.

Screenshots

Sword of Sodan screenshot 1Sword of Sodan screenshot 2Sword of Sodan screenshot 3Sword of Sodan screenshot 4

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This page is from Underplayed Gems, a catalog of older and overlooked games. Not quite it? You can browse by platform and genre, or take this one into the 3D catalog and ask the Catbot for something closer.