The Castle Doctrine (2014)

- Developer
- Jason Rohrer
- Platforms
- Windows, macOS, Linux
- Genres
- Indie, Massively Multiplayer, Strategy
- Rating
- 2.4 of 5, 379 player ratings
- Typical playtime
- about 5.2 hours
- Where to get it
- Steam

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
A tense, turn-based strategy game where every permanent loss of your home or family feels crushing and deliberate.
brutalpermanent consequencestensestrategicpunishingatmosphericturn-basedlow-fi pixel
What players say
Players appreciate the unique concept of building a trap-filled house and robbing others, but the community is mostly dead and development stalled after the dev sold NFT versions of in-game paintings. The game is punishing with permadeath and no house plans, which some find frustrating.
Screenshots




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