Underplayed Gems

The King of Fighters 2002 (2002)

The King of Fighters 2002 cover
Developer
Eolith
Publisher
Playmore, SNK Playmore, Ignition Entertainment, SNK
Platforms
Arcade, Neo Geo AES, Xbox, Web browser, PlayStation 3, Linux, PC (Microsoft Windows), Mac
Genres
Fighting
Rating
3.3 of 5, 45 player ratings
Main story
about 1.2 hours
Completionist
about 10 hours

More by Eolith

The 3D catalog: game boxes on wooden shelves, with the cat sitting at the counter next to its greeting.

The catalog in 3D

The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.

More games like thisWatch the trailer

or watch the trailer on YouTube

How it feels

A tight, technically demanding fighter where mastering cancels and Max Mode activations rewards players with satisfying high-pressure combo exchanges.

competitivefast-pacedtechnicalpreciseintensefluidcombo-focusedarcade

About

The game brings back the team play composed by three characters each that was a tradition in previous games. The game has also several important changes in the gameplay, like the "Free Cancel System" or "Max Mode System", the "Quick Emergency Evasion" and "Quick MAX Mode Activation", aside from the countless changes in each character's special moves and their properties.

Screenshots

The King of Fighters 2002 screenshot 1The King of Fighters 2002 screenshot 2

More games like this

More by Eolith

This page is from Underplayed Gems, a catalog of older and overlooked games. Not quite it? You can browse by platform and genre, or take this one into the 3D catalog and ask the Catbot for something closer.