Underplayed Gems

Tom Clancy's Rainbow Six: Critical Hour (2006)

Tom Clancy's Rainbow Six: Critical Hour cover
Developer
Ubisoft Québec
Platforms
Xbox
Genres
Shooter, Tactical

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The 3D catalog: game boxes on wooden shelves, with the cat sitting at the counter next to its greeting.

The catalog in 3D

The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.

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How it feels

Methodical squad-based tactics and tense mission planning give this shooter a deliberate, strategic edge.

tacticaltensestrategicgrittymission-baseddeliberate

About

In Tom Clancy's Rainbow Six Critical Hour, Ubisoft's Quebec studio blends the finest elements of Tom Clancy's Rainbow Six series to create the most complete chapter to date. This latest chapter marks the return to the franchise's roots by reintroducing the deeply strategic and tactical gameplay synonymous with the Rainbow Six name, while incorporating classic in-game elements such as vintage maps and weapons, all rebuilt using today's technology. Rainbow Six Critical Hour brings a new seven-mission single-player campaign and 18 multiplayer levels.

Screenshots

Tom Clancy's Rainbow Six: Critical Hour screenshot 1

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This page is from Underplayed Gems, a catalog of older and overlooked games. Not quite it? You can browse by platform and genre, or take this one into the 3D catalog and ask the Catbot for something closer.