Underplayed Gems

Whizz (1994)

Whizz cover
Developer
Flair Software
Publisher
Flair Software, Titus Software, Konami
Platforms
Super Nintendo Entertainment System, DOS, Amiga, Sega Saturn, PlayStation
Genres
Platform, Puzzle, Arcade

How it feels

A fiddly isometric platformer where awkward directional controls and a ticking clock make careful navigation feel more rewarding than fighting.

isometric platformingpuzzle-solvingtime pressurecautiousdisorienting controlsretromodest pacingtrial and error

About

Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren't always clear-cut. You can avoid the baddies, which may be the best option, as killing them costs you some energy - this reduces the significance of the points system.

Screenshots

Whizz screenshot 1Whizz screenshot 2Whizz screenshot 3Whizz screenshot 4

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