Wizardry Xth: Zensen no Gakufu - Academy of Frontier (2005)

- Developer
- Michaelsoft Inc.
- Platforms
- PlayStation 2
- Genres
- Role-playing (RPG), Adventure

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
A disciplined, turn-based crawl through procedurally generated dungeons where careful party composition and elemental timing define your survival.
methodicaldungeon-crawlingtacticalgrind-heavystructuredparty-managementdeliberatesystematic
About
A spin-off of the Wizardry series, Wizardry Xth: Academy of Frontier is set in a military academy where the students are sent into randomly generated dungeons to train. The game uses a team of up to 6 students, with various alignments, from 10 races with 15 professions. The students also have traits that will influence the teams stats and abilities through a compatibility system. The game uses a turn-based combat system with a new mechanic that will change the enemies element as time passes. Outside of combat various places of the school can be visited and new items or weapons can be crafted from things found in the dungeon. The game was only released in Japan.
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