Xenosaga Episode I: Der Wille zur Macht (2002)

- Developer
- Monolith Soft
- Publisher
- Namco
- Platforms
- PlayStation 2
- Genres
- Role-playing (RPG), Turn-based strategy (TBS), Adventure
- Rating
- 3.7 of 5, 41 player ratings
- Where to get it
- Website

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
A dense, cutscene-heavy sci-fi odyssey that feels more like watching an ambitious anime than playing a game, with thoughtful turn-based combat that rewards careful planning over reflex.
cinematicslow-pacedstrategicnarrative-heavymethodicalsci-fi epicstory-drivendeliberate
About
Xenosaga: Episode I - Der Wille zur Macht, the first chapter of a trilogy, is a Japanese-style sci-fi role-playing game, sharing many common themes and gameplay elements with Xenogears. The battle system is not unlike the one used in Xenogears (combo attacks, AP and EP gauges, etc.), but random encounters are eliminated. Instead, the enemies are now visible and battles can be avoided. During combat the few upcoming ally and enemy turns are shown onscreen, allowing the player to make strategic decisions based on who will act next. A rolling slot moves with each turn as well, conferring a bonus such as added damage or bonus XP for any action on that turn. If the enemy would be in position to take an advantage then the player can expend a character's "boost" gauge to cut in and act next, although enemies can boost as well, and enemy boosts always over-ride player boosts. Each character has a unique tree of Ether spells they can learn by spending Ether points earned in battle, with lower spells requiring spells above them to be purchased first. After a spell is purchased, so long is it does not require a unique talent of that character, the spell can also be purchased and learned by any other character that can afford double its normal cost. The Anti-Gnosis Weapon Systems can be equipped with different weapons and accessories and can be used in combat provided that a character has enough AP on that turn to board their AGWS.
Screenshots


More games like this
Xenosaga Episode II: Jenseits von Gut und Böse (2004)
Xenosaga I & II (2006)
Xenosaga Episode 1: Der Wille zur Macht Limited Edition (2002)
Xenogears (1998)
Xenosaga Episode III: Also sprach Zarathustra (2006)
Super Robot Taisen R (2002)
Super Robot Taisen D (2003)
Enchanted Arms (2006)- More like this game, on a shelf you can walk up to.It's the lit case on the top shelf.
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