Underplayed Gems

Backrooms: Code Yellow (2026)

Backrooms: Code Yellow cover
Developer
GameMechanic
Platforms
Windows
Genres
Action, Adventure, Indie, Early Access
Rating
2.5 of 5, 421 player ratings
Typical playtime
about 1.4 hours
Where to get it
Steam

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The 3D catalog: game boxes on wooden shelves, with the cat sitting at the counter next to its greeting.

The catalog in 3D

The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.

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How it feels

A co-op descent into repetitive, disorienting spaces where you and your friends do tasks under the quiet pressure of getting back out.

cooperativeexploratorytenseunsettlingrepetitiveearly accessmultiplayertask-drivenlooming

What players say

Players widely call this a barebones early access build: room layouts and monster types repeat within an hour, and objectives are thin, so many refund it or say it needs years more work. Fans counter that it runs smoothly, is fun with friends, and the dev patches often and listens to feedback, though detractors describe it as endless running toward nothing.

Screenshots

Backrooms: Code Yellow screenshot 1Backrooms: Code Yellow screenshot 2Backrooms: Code Yellow screenshot 3Backrooms: Code Yellow screenshot 4Backrooms: Code Yellow screenshot 5Backrooms: Code Yellow screenshot 6

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More by GameMechanic

This page is from Underplayed Gems, a catalog of older and overlooked games. Not quite it? You can browse by platform and genre, or take this one into the 3D catalog and ask the Catbot for something closer.