Backrooms: Code Yellow (2026)

- Developer
- GameMechanic
- Platforms
- Windows
- Genres
- Action, Adventure, Indie, Early Access
- Rating
- 2.5 of 5, 421 player ratings
- Typical playtime
- about 1.4 hours
- Where to get it
- Steam

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
A co-op descent into repetitive, disorienting spaces where you and your friends do tasks under the quiet pressure of getting back out.
cooperativeexploratorytenseunsettlingrepetitiveearly accessmultiplayertask-drivenlooming
What players say
Players widely call this a barebones early access build: room layouts and monster types repeat within an hour, and objectives are thin, so many refund it or say it needs years more work. Fans counter that it runs smoothly, is fun with friends, and the dev patches often and listens to feedback, though detractors describe it as endless running toward nothing.
Screenshots






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