'98 Year Koushien (1998)

- Developer
- Magical Company
- Platforms
- PlayStation
- Genres
- Simulator, Sport

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
A meticulous Japanese high school baseball simulation that rewards patience and deep engagement with its vast roster of real schools and customizable mechanics.
realisticmethodicalsports simulationdetailedslow-pacedstrategicauthenticdedicated
About
The sixth in the Koshien series. It is a high school baseball simulation which chooses one from 40 000 high schools from Hokkaido in the north to Okinawa in the south, and fights for victory in summer Koshien . The collection schools cover almost everything from powerful schools based on existing things in the past to unknown high schools, and it is possible to play in real schools by following a certain method. This is the first Koushien game that uses the year structure. In this game it is also possible to edit the pitching form, which has made it possible to throw an impossibility.
Screenshots



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