Brothers: A Tale of Two Sons (2013)

- Developer
- Starbreeze Studios
- Publisher
- 505 Games
- Platforms
- PlayStation 3, PlayStation 4, Windows Phone, Android, PC (Microsoft Windows), iOS, Xbox 360, Xbox One
- Genres
- Puzzle, Adventure, Indie
- Rating
- 4.0 of 5, 788 player ratings
- Main story
- about 3.2 hours
- Completionist
- about 5.5 hours
- Where to get it
- Nintendo eShop

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
A quiet, emotionally resonant journey built on cooperation between two brothers.
emotionalgentleatmosphericcooperativeslow-burnmelancholic
About
Brothers is presented from a third-person view overlooking the two brothers. The brothers are moved individually by two thumbsticks on the controller. The controller triggers also cause the respective brother to interact with the game world, such as talking to a non-player character or grabbing onto a ledge or object. The older brother is the stronger of the two and can pull levers or boost his younger brother to higher spaces, while the younger one can pass between narrow bars. The player progresses by manipulating the two brothers at the same time to complete various puzzles, often requiring the player to manipulate both brothers to perform differing functions (such as one distracting a hostile non-player character while the other makes their way around). Should either brother fall from a great height or get injured, the game restarts at a recent checkpoint. All of the in-game dialogue is spoken in a fictional language, thus the story is conveyed through actions, gestures and expressions.
Screenshots






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