Command: Chains of War (2017)

- Developer
- WarfareSims
- Publisher
- Slitherine Ltd.
- Platforms
- Windows
- Genres
- Simulation, Strategy
- Rating
- 4.8 of 5, 27 player ratings
- Typical playtime
- about 7.7 hours
- Where to get it
- Steam

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
A meticulous and tense strategy simulation that feels like running a modern naval command center under the constant pressure of world-altering stakes.
simulationstrategictensegeopoliticalmethodicalhigh-stakesmodern warfaredetailed
What players say
Players describe this as a hardcore military simulator that sits between a game and professional software. It has an extremely steep learning curve and demands heavy micromanagement, with a common complaint about poor optimization and high CPU usage. The near-future campaign and added weapons like lasers and railguns are praised, though some note the marketing overpromises.
Screenshots





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