Crimson Tears (2004)

- Developer
- DreamFactory, Spike
- Publisher
- Capcom
- Platforms
- PlayStation 2
- Genres
- Role-playing (RPG), Hack and slash/Beat 'em up

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
A gritty, repetitive grind through randomly generated dystopian Tokyo ruins as bio-engineered fighters hack through endless waves of enemies.
dark sci-figrittyrepetitivegrindyaction-heavymoodydystopianprocedural
About
The game is set in Tokyo in the year 2049 and revolves around three characters whose home has been destroyed. As seen on the game's front cover, this trio seems human; however, they are actually bio-engineered weapons developed by a company named A.R.M.A. called "mutanoids". A notable feature of Crimson Tears is that the levels are generated on the fly using templates, as opposed to predefined game worlds that are the same every time.
Screenshots




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