Culdcept Expansion (1999)

- Developer
- Omiya Soft
- Publisher
- Media Factory
- Platforms
- PlayStation
- Genres
- Card & Board Game
How it feels
Playing feels like a steady tug-of-war of territory and resource management, where careful planning and creature card tactics matter more than fast action.
strategiccompetitivemethodicalfantasycollectibleturn-basedcalculatedlighthearted
About
The initial 1999 PlayStation release, Culdcept Expansion, has an additional four maps for a total of 14, and also contains 360 cards but 10 of them have been replaced with new ones for balance reasons, as well as the ability to load custom maps from a memory card. Your objective is to have collect enough magic points (MP) before your opponents do and reach the castle. You do this by controlling areas on the board with creatures that you summon. Players (called Cepters) affect each other by attacking each other's creatures with their own. Players cannot directly attack each other, but can cast spells on each other. If you lose a battle on an opponent's square, you must pay them (rent) as MPs.
Screenshots



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- Culdcept Expansion Plus (2000)
- Culdcept (2003)
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- Culdcept Begins (2026)
- Culdcept Saga (2006)
- SuperLite 1500 Series: Cards II (1999)
- Culdcept II (2001)
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More by Omiya Soft
- Culdcept Revolt (2016)
- Culdcept Saga (2006)
- Front Mission: Gun Hazard (1996)
- Culdcept DS (2008)
- Culdcept Expansion Plus (2000)
- Culdcept (1997)
- Kikou Souhei Armodyne (2007)