Underplayed Gems

Doom Cavern / Sorcerer's Challenge (1980)

Doom Cavern / Sorcerer's Challenge cover
Developer
Synergistic Software, Inc.
Platforms
Apple II
Genres
Role-Playing (RPG), Strategy
Where to get it
My Abandonware

More by Synergistic Software, Inc.

The 3D catalog: game boxes on wooden shelves, with the cat sitting at the counter next to its greeting.

The catalog in 3D

The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.

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How it feels

A slow, deliberate early fantasy wargame where you weigh each turn-based move with sparse, fixed-screen presentation.

fantasyturn-basedstrategictacticalretromethodicalminimalistold-school

About

Released in 1980 for the Apple II by Synergistic Software, Inc., Doom Cavern combines role-playing and strategy elements within a fantasy setting. The game features fixed or flip-screen perspectives and utilizes turn-based gameplay mechanics typical of wargames from that era.

More games like this

More by Synergistic Software, Inc.

This page is from Underplayed Gems, a catalog of older and overlooked games. Not quite it? You can browse by platform and genre, or take this one into the 3D catalog and ask the Catbot for something closer.