Underplayed Gems

Dragon's Lunch (2017)

Dragon's Lunch cover
Developer
Jonathan McCarthy
Publisher
Flying Interactive
Platforms
Windows
Genres
Adventure, Indie, RPG
Rating
2.0 of 5, 5 player ratings
Typical playtime
about 31 minutes
Where to get it
Steam
The 3D catalog: game boxes on wooden shelves, with the cat sitting at the counter next to its greeting.

The catalog in 3D

The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.

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How it feels

A comedic roguelike where you explore procedurally generated dungeons in search of a lost golf ball, with permanent death and a fiendishly difficult custom map.

whimsicalabsurdpunishingproceduralretrounforgivinglighthearted

What players say

Players are divided: some praise the Brogue-inspired roguelike design with real-time movement, hidden doors, and item identification, but many others are put off by the convoluted controls, requiring excessive key presses for simple actions like using items in battle while enemies keep attacking, and the game occasionally crashes.

Screenshots

Dragon's Lunch screenshot 1Dragon's Lunch screenshot 2Dragon's Lunch screenshot 3Dragon's Lunch screenshot 4Dragon's Lunch screenshot 5

More games like this

This page is from Underplayed Gems, a catalog of older and overlooked games. Not quite it? You can browse by platform and genre, or take this one into the 3D catalog and ask the Catbot for something closer.