Drakengard (2003)

- Developer
- Cavia, Square Enix Product Development Division 10
- Publisher
- Take-Two Interactive, Square Enix
- Platforms
- PlayStation 2
- Genres
- Role-playing (RPG), Hack and slash/Beat 'em up
- Rating
- 3.4 of 5, 60 player ratings
How it feels
A grinding, merciless war epic where every victory feels hollow and the world grows darker with each pact made, blending chaotic battlefield slaughter with a creeping dread that something is deeply, irreparably wrong.
darkgrimviolentoppressivebleakrelentlessunsettlingbrutal
About
Drakengard follows the story of a kingdomless prince named Caim who fights for the Union against the Empire. Under the Union's protection are the Hierarchs and the Goddess, currently Caim's sister Furiae, who is a human manifestation of one of the four seals that protect the world from being broken. As the game begins, Caim is fatally wounded in a battle with the Empire. Encountering a captured Red Dragon who is also near death, Caim makes a fateful choice. In exchange for both their lives, the Red Dragon and Caim will enter a pact. This pact will forever chain their lives to one another and link their souls, at the cost of something irreplaceable. Recharged with the fires of a Dragon, Caim's vengeance burns over the enemy... The player controls Caim on his quest. The game is separated into three distinct modes: Aerial combat, Ground combat and Event Combat. In Aerial Combat, Caim rides dragonback against a variety of airborne foes breathing fireballs (strong single shots and weaker multiple lock-on shots). The Dragon is agile and is able to evade incoming threats, turning around completely in a moment. In Ground combat, the game is shown in 3rd person though usually large, open areas. Controlling Caim, his primary ability is the use of a variety of weapons found on the battlefield, each with their own magic powers. These are leveled up through continued usage, and specifically through the killing of individual enemies. In ground combat, Caim may also call forth his Dragon to ride and strafe enemies from the air. Event combat is similar to Ground combat, but shown isometrically, restricted to a single weapon and without the aid of a dragon. It is used mainly to tell story sequences.
Trailer
Screenshots




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