Underplayed Gems

Fallout: Brotherhood of Steel (2004)

Fallout: Brotherhood of Steel cover
Developer
Interplay
Platforms
Xbox, PlayStation 2
Genres
Role-playing (RPG), Hack and slash/Beat 'em up
Rating
3.1 of 5, 16 player ratings

How it feels

A stripped-down brawl through the wasteland that trades open-world exploration for button-mashing combat and a locked-in path forward.

action-focusedlinearhack and slashpost-apocalypticdarkly comedicstraightforwardfast-pacedaccessible

About

As a spinoff, Brotherhood of Steel's gameplay greatly differs from that of other Fallout games. The gameplay is linear, not open-world. Instead of being able to travel freely across a broad world full of places and events as in other Fallout games, the player is confined to one location at a time. Previously visited locations cannot be visited again, and new locations can only be discovered by advancing the story. There are 50 distinct zones of varying size in Brotherhood of Steel. Brotherhood of Steel uses many of the same mechanics as other entries in the Fallout series, including the SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) attribute assignment system. These seven attributes are assigned numeric values and govern most interactions in the game. Unlike other Fallout games, however, the values are constant for each character rather than customizable. Skills exist in this game, but they do not behave like skills in other Fallout games. Rather, they are analogous to perks. When the player levels up, they receive "skill points" to increase the power of skills. Some skills also have level restrictions.

Trailer

Screenshots

Fallout: Brotherhood of Steel screenshot 1Fallout: Brotherhood of Steel screenshot 2Fallout: Brotherhood of Steel screenshot 3Fallout: Brotherhood of Steel screenshot 4Fallout: Brotherhood of Steel screenshot 5Fallout: Brotherhood of Steel screenshot 6

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