Games Designer Samples (2025)

- Developer
- WLS, Rajcsányi László
- Platforms
- Game Boy Color
- Genres
- Arcade
How it feels
Sample games from a beloved 1985 game-creation utility, celebrating early DIY game development for retro enthusiasts.
retronostalgicarcadegame creationindiehistorical
About
In 1985, the Darling brothers released a unique game creation utility for the Commodore 16 and Plus/4: Games Designer. At a time when programming knowledge was often a barrier, this tool filled a vital gap by giving young enthusiasts the chance to build their own games with little to no coding experience. It was a groundbreaking effort in bringing game development to a wider audience—especially kids who dreamed of creating their own digital worlds. The original release included three example games, designed to showcase what could be achieved with the software: Space Desert, Creature Crawl, and Road Stunner. This collection brings those titles together once more—both as a tribute to early creativity and as a snapshot of an era when imagination was just beginning to merge with interactivity on home computers.
Screenshots

More games like this
- Space Division (1981)
- Pancho (1985)
- Decimal Dungeon (1983)
- Spare Change (1983)
- Daleks (1985)
- Now Games (1985)
- Weakon (1983)
- Venus the Flytrap (2023)
More by Rajcsányi László
- Adventure (2024)
- Blastar (2023)
- Blinky's Revenge (2022)
- Decathlon DX (2024)
- Fido (2025)
- La Linea (2023)
- Postman Pat's Trail Game (2023)