Half-Life: Uplink (1999)

- Developer
- Valve
- Publisher
- Sierra Entertainment, Ziff Davis Media
- Platforms
- PlayStation 2
- Genres
- Shooter
- Rating
- 4.0 of 5, 13 player ratings

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
A tightly contained slice of alien-invaded research facility tension, where every corridor feels dangerous and survival depends on careful, deliberate movement.
tenseatmosphericisolatedsci-fi dreadmethodicalcombat-focusedeeriecompact
About
Half-Life: Uplink is a demo version of Valve's 1998 first-person shooter computer game Half-Life. Uplink features many of the common enemies, characters, and weapons from the full game, but unlike the first Half-Life demo and the Half-Life 2 demo, the location and scenario in this demonstration do not appear in Half-Life. The Uplink chapters were cut during Half-Life's development phase and roughly fit in prior to or during the Lambda Core chapter; they were, however, strongly revised for the demo release. Uplink also includes the same Hazard Course from the full release of Half-Life. It was also included on "Official PlayStation Magazine Disc 57" as a bonus unlock if you entered a cheat into the PS2 version of Half-Life and swapped the discs.
What players say
A short, dense bonus mini-campaign that drops you mid-action for a tense 30-40 minute thrill ride, fondly viewed as an intriguing what-if slice of Half-Life. Largely a forgotten curio, especially in its convoluted PS2 demo-disc form.
Screenshots



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