Underplayed Gems

And So It Was (2016)

And So It Was cover
Developer
VolumeUp Studios
Platforms
Windows, macOS, Linux
Genres
Action, Adventure, Indie
Rating
3.0 of 5, 40 player ratings
Typical playtime
about 1.0 hours
Where to get it
Steam
The 3D catalog: game boxes on wooden shelves, with the cat sitting at the counter next to its greeting.

The catalog in 3D

The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.

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How it feels

A tense, mouse-driven top-down adventure where each life is a fresh, punishing run through randomly generated areas, forcing careful combat or avoidance.

top-downmouse-drivenrandomizedpermanent deathatmospherictenseexplorationpunishing

What players say

Players love the atmosphere and randomized dungeons but are split on the controls. The click-to-move scheme with attack bound to the same button is widely criticized as awkward and imprecise for a punishing permadeath game. Those who persist find it addictive and rewarding, though some late reviews mention development seems stalled.

Screenshots

And So It Was screenshot 1And So It Was screenshot 2And So It Was screenshot 3And So It Was screenshot 4And So It Was screenshot 5

More games like this

This page is from Underplayed Gems, a catalog of older and overlooked games. Not quite it? You can browse by platform and genre, or take this one into the 3D catalog and ask the Catbot for something closer.