And So It Was (2016)

- Developer
- VolumeUp Studios
- Platforms
- Windows, macOS, Linux
- Genres
- Action, Adventure, Indie
- Rating
- 3.0 of 5, 40 player ratings
- Typical playtime
- about 1.0 hours
- Where to get it
- Steam

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
A tense, mouse-driven top-down adventure where each life is a fresh, punishing run through randomly generated areas, forcing careful combat or avoidance.
top-downmouse-drivenrandomizedpermanent deathatmospherictenseexplorationpunishing
What players say
Players love the atmosphere and randomized dungeons but are split on the controls. The click-to-move scheme with attack bound to the same button is widely criticized as awkward and imprecise for a punishing permadeath game. Those who persist find it addictive and rewarding, though some late reviews mention development seems stalled.
Screenshots





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