How to be a Hero (1987)

- Platforms
- Amstrad CPC, ZX Spectrum
- Where to get it
- My Abandonware

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
A straightforward text-based adventure that guides you through learning what it means to be a hero on a classic 1980s home computer.
adventureretromodeststory-drivensimplelineareducationalclassic
About
Released in 1987 for the Amstrad CPC and ZX Spectrum, *How to be a Hero* presents an adventure experience on these classic home computer platforms. The title suggests a narrative focused on achieving heroic status within its specific historical context of early personal computing gaming.
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Gnome Ranger (1987)
Universal Hero (1986)
Ultima I (1987)
Acheton (1987)
Big Blue Disk #12 (1987)
Trilogy (1987)
Adventure (1987)- More like this game, on a shelf you can walk up to.It's the lit case on the top shelf.