How to be a Hero (1987)

- Platforms
- Amstrad CPC, ZX Spectrum
- Where to get it
- My Abandonware
How it feels
A straightforward text-based adventure that guides you through learning what it means to be a hero on a classic 1980s home computer.
adventureretromodeststory-drivensimplelineareducationalclassic
About
Released in 1987 for the Amstrad CPC and ZX Spectrum, *How to be a Hero* presents an adventure experience on these classic home computer platforms. The title suggests a narrative focused on achieving heroic status within its specific historical context of early personal computing gaming.
More games like this
- Treasure Island (1987)
- Gnome Ranger (1987)
- Universal Hero (1986)
- Ultima I (1987)
- Acheton (1987)
- Big Blue Disk #12 (1987)
- Trilogy (1987)
- Adventure (1987)
More by Xcel Ltd
- Universal Hero (1986)
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