Underplayed Gems

How to be a Hero (1987)

How to be a Hero cover
Platforms
Amstrad CPC, ZX Spectrum
Where to get it
My Abandonware

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The 3D catalog: game boxes on wooden shelves, with the cat sitting at the counter next to its greeting.

The catalog in 3D

The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.

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How it feels

A straightforward text-based adventure that guides you through learning what it means to be a hero on a classic 1980s home computer.

adventureretromodeststory-drivensimplelineareducationalclassic

About

Released in 1987 for the Amstrad CPC and ZX Spectrum, *How to be a Hero* presents an adventure experience on these classic home computer platforms. The title suggests a narrative focused on achieving heroic status within its specific historical context of early personal computing gaming.

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More by Xcel Ltd

This page is from Underplayed Gems, a catalog of older and overlooked games. Not quite it? You can browse by platform and genre, or take this one into the 3D catalog and ask the Catbot for something closer.