Special effects of Batman Returns


The catalogue in 3D
The film shelves have a room of their own that you can walk around in. The cat behind the counter is the AI Catbot, and they pick real films from the same catalogue when you tell them what you feel like watching. Nothing is for sale, here or in there. Go in from here and this film is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
This film uses practical tricks like miniatures, puppets, and matte paintings alongside early computer graphics. The effects team worked under a tight deadline, adding new shots just before release.
darkwhimsicalgrittyatmosphericpractical-heavyinventivechaoticsprawling
What happens
The special effects of the 1992 American superhero film Batman Returns were a blend of practical and digital techniques, ranging from matte paintings and miniatures to puppetry, pyrotechnics, and early computer-generated imagery (CGI). Overseen by visual effects supervisor Michael Fink, the film's effects workload grew from an initial 90 shots to 115 by the end of a hectic post-production period, with multiple visual effects houses and subcontractors contributing to its completion. New shots were devised just weeks before release, including a miniature-based title sequence and a re-worked final shot revealing Catwoman's fate. (from Wikipedia, CC BY-SA)
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The Neverything- More like this film, on a shelf you can walk up to.It's the lit case on the top shelf.