Kuro no Ken (1995)

- Developer
- Forest
- Publisher
- CD Brothers, Forest, Interlex
- Platforms
- PC-9800 Series, PlayStation 3, PC (Microsoft Windows), PlayStation, PlayStation Portable
- Genres
- Role-playing (RPG), Adventure

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
A standard, unembellished journey through familiar JRPG conventions of world-map exploration, random battles, and steady level-based progression.
traditional jrpgfamiliarturn-basedmodest pacinggrindingstraightforwardfantasy adventure
About
Kuro no Ken is a rather standard Japanese-style RPG with all the familiar ingredients: top-down locations, navigation on the world map, random enemies, turn-based combat, automatic leveling up, etc. The battles are viewed from a third-person perspective, using much larger character sprites than during exploration. Shinobu and Kayes can use physical attacks or magic spells (learned automatically when leveling up), which deplete MP.
Screenshots






More games like this
Suikoden (1995)
PAL: Shinken Densetsu (1997)
Tactics Ogre: Let Us Cling Together (1995)
Metamor Panic: Doki Doki Youma Busters!! (1995)
Tilk (1997)
Tales of Destiny (1997)
Kuroi Hitomi no Noir: Cielgris Fantasm (1998)
Dragon Quest (2004)- More like this game, on a shelf you can walk up to.It's the lit case on the top shelf.
