Underplayed Gems

The 7th Annual Vanilla Level Design Contest: Collaboration Hack (2014)

The 7th Annual Vanilla Level Design Contest: Collaboration Hack cover
Developer
SMW Central
Platforms
Super Nintendo Entertainment System
Genres
Platform, Adventure
Main story
about 5.0 hours
Completionist
about 10 hours
Where to get it
Website

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The 3D catalog: game boxes on wooden shelves, with the cat sitting at the counter next to its greeting.

The catalog in 3D

The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.

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How it feels

A community collaboration platformer hack built entirely from vanilla Super Mario World design celebrating years of level-making.

creativefan-madeplatformercommunityvanilla

About

For the past seven years, SMW Central has held a vanilla level design contest every spring. “Vanilla level design” refers to using only Lunar Magic to create your level - that is, no custom blocks, no custom sprites, and no custom code of any sort. They eventually began allowing people to use custom music, but this is not factored into their score. Once they finished designing their level, they would submit an IPS file, it would get judged + ranked, and that would be the end of it. This year, however, S.N.N. decided to assign resources (secondary exits, Map16 slots, etc) to users with the intention of putting all of their levels into a ROM and essentially creating a full hack out of it. The hack features 82 submitted entries and 4 switch palaces, which makes a grand total of 86 levels for you to beat. All of the levels are open from the start - you can play them in any order you’d like. To help you keep track of your progress, the game autosaves on the world map and beating a level will give you an “M” in the top right corner of the overworld. As a disclaimer, the levels are organized on the overworld by theme, and not by ranking. This means that the quality of the levels might fluctuate dramatically from one to the next (e.g. having a 70th place entry directly before a 12th place entry). The bottom 8 and top 8 each have their own world, however, so it’s easy to distinguish them from the rest.

Screenshots

The 7th Annual Vanilla Level Design Contest: Collaboration Hack screenshot 1The 7th Annual Vanilla Level Design Contest: Collaboration Hack screenshot 2The 7th Annual Vanilla Level Design Contest: Collaboration Hack screenshot 3The 7th Annual Vanilla Level Design Contest: Collaboration Hack screenshot 4

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This page is from Underplayed Gems, a catalog of older and overlooked games. Not quite it? You can browse by platform and genre, or take this one into the 3D catalog and ask the Catbot for something closer.