Tomb Raider II: Collector's Edition (2002)

- Developer
- Core Design
- Publisher
- Eidos Interactive
- Platforms
- PlayStation
- Genres
- Adventure
- Main story
- about 23 hours
- Completionist
- about 26 hours

The catalog in 3D
The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
A methodical mix of exploration, environmental puzzle-solving, and increasingly frequent combat as Lara navigates hazardous, athletic 3D levels.
adventurousexploratorypuzzle-drivenaction-orientedchallengingmethodicalatmosphericplatforming-focused
About
Tomb Raider II is an action game with platforming and puzzle-solving elements, similar in concept and gameplay to its predecessor. Most of the gameplay consists of traversing hazardous 3D levels utilizing Lara's athletic skills and solving environmental puzzles. The sequel puts more emphasis on fighting enemies, adding many human foes to the mix. Additional weapons include a harpoon gun, a grenade launcher, and an M16 rifle. Automatic pistols replace the magnums from the first game.
Screenshots



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More by Core Design
Tomb Raider (1996)
Thunderstrike 2 (1995)
Thunderhawk (1991)
Tomb Raider II (1997)
Wolfchild (1993)
Tomb Raider II (1997) (2012)
Fighting Force (1998)
Tomb Raider I (1996) (2012)