Underplayed Gems

Capcom Fighting All-Stars

Capcom Fighting All-Stars cover
Developer
Capcom
Platforms
PlayStation 2
Genres
Fighting
Where to get it
Website

How it feels

A 3D crossover fighter assembling Capcom characters that feels like an ambitious but unfinished experiment in translating 2D combat into a new dimension.

fightingcrossoverfantasycompetitivearcade-styleunfinished feelexperimental

About

Originally, Capcom Fighting All-Stars was planned to be a 2D sequel to Capcom vs. SNK 2: Mark of the Millennium 2001, before being converted to 3D. However, due to SNK's financial troubles and restructuring, the title was redesigned as a Capcom-only crossover with twenty former SNK members designing it, using the models previously built for the original title. Like SNK's KOF: Maximum Impact games, it was designed to translate a 2D fighting game series into 3D. This was done previously in the Street Fighter EX series, which Capcom co-produced with Arika. Capcom beta-tested the game, but after negative feedback from players and more months in development, the game was canceled in August 2003. According to an interview with former The King of Fighters director Toyohisa Tanabe, a secret character from Tanabe's old company (SNK) was set to be playable in Capcom Fighting All Stars.. While not confirmed, the figure bears a heavy resemblance to K' or Kyo Kusanagi.

Trailer

Screenshots

Capcom Fighting All-Stars screenshot 1Capcom Fighting All-Stars screenshot 2Capcom Fighting All-Stars screenshot 3Capcom Fighting All-Stars screenshot 4Capcom Fighting All-Stars screenshot 5Capcom Fighting All-Stars screenshot 6

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