Underplayed Gems

HyperZone (1991)

HyperZone cover
Developer
HAL Laboratory
Platforms
Super Nintendo Entertainment System, Super Famicom
Genres
Shooter
Where to get it
Website

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The 3D catalog: game boxes on wooden shelves, with the cat sitting at the counter next to its greeting.

The catalog in 3D

The same catalog has a room you can walk around in. The cat behind the counter is the AI Catbot, and they pick real games from it when you tell them what you feel like playing. Nothing is for sale, here or in there. Go in from here and this game is already out on the counter, with more like it waiting on the shelf next to it.

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How it feels

Futuristic hybrid racer-shooter where you blast enemies and earn ship upgrades while navigating neon sci-fi stages.

fast-pacedsci-fiintensearcade-styleshooterupgrade-driven

About

Hyper Zone plays like a cross between a racing game and shooter. The object of the game is to navigate each level while shooting enemies and earning points, until finally an encounter with a boss ends each level. After enough points are acquired, the player earns an "extend" and his or her ship is upgraded in the next stage. The player's ship can receive up to six upgrades.

Screenshots

HyperZone screenshot 1HyperZone screenshot 2HyperZone screenshot 3HyperZone screenshot 4

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This page is from Underplayed Gems, a catalog of older and overlooked games. Not quite it? You can browse by platform and genre, or take this one into the 3D catalog and ask the Catbot for something closer.