Underplayed Gems

The Seal of Nehahra (2000)

The Seal of Nehahra poster
Directed by
J. Thaddeus Skubis
Genre
fan film
Country
United States
Runtime
3h 55m
Elsewhere
IMDb
The 3D catalogue: film cases on wooden shelves, with the cat sitting at the counter next to its greeting.

The catalogue in 3D

The film shelves have a room of their own that you can walk around in. The cat behind the counter is the AI Catbot, and they pick real films from the same catalogue when you tell them what you feel like watching. Nothing is for sale, here or in there. Go in from here and this film is already out on the counter, with more like it waiting on the shelf next to it.

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How it feels

It is a machinima film made with the game Quake. It tells a backstory for the Quake universe, giving more detail and characters to the original game's sparse plot.

retroambitioussprawlingfan-madelow-fislowminimalistepisodic

What happens

The Seal of Nehahra is a 2000 American machinima film created by Mindcrime Productions as part of the Nehahra Project. Made using a modified version of id Software's 1996 first-person shooter computer game Quake and released over the Internet as a non-interactive game demo package, the film was the longest released Quake movie — as Quake-based machinima was known at the time. At a total length of three hours and fifty five minutes, it is the longest single-piece machinima production as of 2017. The film received high reviews from the major Quake movie review sites of the time, Psyk's Popcorn Jungle and The Cineplex. The film serves as a backstory to the Nehahra fan-made single-player game, released on August 17, 2000, which is set five years after the events of Quake. The film also has an unofficial backstory to Quake. In his review of The Seal of Nehahra for The Cineplex, Stephen Lum wrote, "Many people were very upset about the plot of Quake, reasonably so, because there wasn't one." Paul Coates wrote in his review of the film for Psyk's Popcorn Jungle, "Some could say that it is basically the Quake plot, but with a lot more detail, and a lot of characters to move it along". The writer, J. Thaddeus Skubis, stated in his director's notes that "[he] told the story that Id (Software) wouldn't". (from Wikipedia, CC BY-SA)

More like this

This page is from Underplayed Gems. Not quite it? You can browse by genre, country and year, or take this one into the 3D catalogue and ask the Catbot for something closer.