Quad God (2000)


The catalogue in 3D
The film shelves have a room of their own that you can walk around in. The cat behind the counter is the AI Catbot, and they pick real films from the same catalogue when you tell them what you feel like watching. Nothing is for sale, here or in there. Go in from here and this film is already out on the counter, with more like it waiting on the shelf next to it.
How it feels
This 2000 film is a machinima piece created by recording footage from the video game Quake III Arena. It was one of the first to use a standard video format instead of game files, making it easier for people to watch.
experimentalpioneeringnostalgictechnicalrawplayfulhistorical
What happens
Quad God is a 2000 film made by Tritin Films. It was created using the machinima technique of recording video frames from id Software's 1999 first-person shooter (FPS) video game Quake III Arena. Featured during the launch of the website machinima.com, the work was initially controversial among machining filmmakers because it was created and distributed in a conventional video file format, whereas previous machinima films were demo files that required the original game to view. However, the more accessible format broadened Quad God's viewership, and, in a few years, the use of conventional video formats became nearly universal for machinima. (from Wikipedia, CC BY-SA)
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As I Was Moving Ahead Occasionally I Saw Brief Glimpses of Beauty (2000)- More like this film, on a shelf you can walk up to.It's the lit case on the top shelf.