Underplayed Gems

Super Bowl commercial

Super Bowl commercial poster
The 3D catalogue: film cases on wooden shelves, with the cat sitting at the counter next to its greeting.

The catalogue in 3D

The film shelves have a room of their own that you can walk around in. The cat behind the counter is the AI Catbot, and they pick real films from the same catalogue when you tell them what you feel like watching. Nothing is for sale, here or in there. Go in from here and this film is already out on the counter, with more like it waiting on the shelf next to it.

More films like this

How it feels

This is a short film about the high-profile advertisements that run during the Super Bowl broadcast. Many people watch the game just to see these commercials, which are known for their big budgets, special effects, and famous celebrity cameos.

fast-pacedhumoroussurrealunpredictablecelebrity-filledpolishedhigh-energyspectacular

What happens

Super Bowl commercials, colloquially known as Super Bowl ads and sometimes referred to as Big Game spots for legal reasons, are high-profile television commercials featured in the U.S. television broadcast of the Super Bowl, the championship game of the National Football League (NFL). Super Bowl commercials have become a cultural phenomenon of their own alongside the game itself, as many viewers only watch the game to see the commercials. Many Super Bowl advertisements have become well known because of their cinematographic quality, unpredictability, surreal humor, and use of special effects. The use of celebrity cameos has also been common in Super Bowl ads. Some commercials airing during, or proposed to air during the game, have also attracted controversy due to the nature of their content. The phenomenon of Super Bowl commercials is a result of the game's extremely high viewership and wide demographic reach. Super Bowl games have frequently been among the United States' most-watched television broadcasts; Super Bowl LVIII in 2024 had an average viewership of 123.7 million viewers across all platforms, which surpassed the previous year's Super Bowl as the most-watched television broadcast in U.S. history. As such, advertisers have typically used commercials during the Super Bowl as a means of building awareness for their products and services among this wide audience, while also trying to generate buzz around the ads themselves so they may receive additional exposure, such as becoming a viral video. National surveys (such as the USA Today Super Bowl Ad Meter) judge which advertisement carried the best viewer response, and CBS has aired annual specials chronicling notable commercials from the game. Several major brands, including Budweiser, Coca-Cola, Doritos, GoDaddy, Master Lock, and Tide have been well known for making repeated appearances during the Super Bowl. The prominence of airing a commercial during the Super Bowl has carried an increasingly high price. The average cost of a 30-second commercial during the Super Bowl increased from $37,500 ($362,088 in 2025) at Super Bowl I in 1967 to around $2.2 million ($4.11 million in 2025) at Super Bowl XXXIV in 2000. By Super Bowl XLIX in 2015, the cost had doubled to around $4.5 million, and by Super Bowl LVI in 2022, the cost had reached up to $7 million for a 30-second slot. As of 2026, the cost is estimated to be around $8 million. Super Bowl commercials are largely limited to the United States' broadcast of the game. Complaints about the inability to view the ads are prevalent in Canada, where federal "simsub" regulations require pay television providers to replace feeds of programs from U.S. broadcast stations with domestic feeds if they are being broadcast at the same time as a Canadian broadcast station. In 2016, the CRTC, Canada's telecom regulator, enacted a policy from 2017 to 2019 to forbid the use of simsub during the Super Bowl, citing viewer complaints and a belief that these ads were an "integral part" of the game; Super Bowl LI was the first game to fall under this policy. The NFL's Canadian rightsholder Bell Media challenged the policy at the federal appeals court, arguing that it violated the Broadcasting Act by singling out a specific program for regulation and devalued its broadcast rights to the game. While the appeals court sided with the CRTC, the Supreme Court of Canada overturned the ruling in December 2019 as a violation of the Broadcasting Act. (from Wikipedia, CC BY-SA)

More like this

This page is from Underplayed Gems. Not quite it? You can browse by genre, country and year, or take this one into the 3D catalogue and ask the Catbot for something closer.